Fiction puzzle
storiable challenge in pragmatist videogame aesthetics
pp. 201-220
Résumé
This paper surveys the ontological and aesthetic character of puzzles in worlds with storytelling potential, storiable worlds (potential storyworlds). These puzzles are termed fiction puzzles. The focus is on the fiction puzzles of videogames, which are accommodated to John Dewey's pragmatist framework of aesthetics to be examined as art products capable of producing aesthetic experiences. This leads to an establishing of analytical criteria for estimating the value of fiction puzzles in the pragmatist framework of aesthetics.
Détails de la publication
Publié dans:
Coppock Patrick John, Kirkpatrick Graeme, Leino Olli Tapio, Leirfall Anita (2014) The philosophy of computer games. Philosophy & Technology 27 (2).
Pages: 201-220
DOI: 10.1007/s13347-013-0117-8
Citation complète:
Karhulahti Veli-Matti, 2014, Fiction puzzle: storiable challenge in pragmatist videogame aesthetics. Philosophy & Technology 27 (2), The philosophy of computer games, 201-220. https://doi.org/10.1007/s13347-013-0117-8.