Linguistique de l’écrit

Revue internationale en libre accès

Revue | Volume

216777

The philosophy of computer games

Volume 27 (2)

Édité parPatrick John CoppockGraeme Kirkpatrick Olli Tapio LeinoAnita Leirfall

Détails | Table des matières

Generic structures, generic experiences

a cognitive experientialist approach to video game analysis

Andreas Gregersen

pp.159-175

https://doi.org/10.1007/s13347-013-0125-8
Fiction puzzle

storiable challenge in pragmatist videogame aesthetics

Veli-Matti Karhulahti

pp.201-220

https://doi.org/10.1007/s13347-013-0117-8
Simulating philosophy

interpreting video games as executable thought experiments

Marcus Schulzke

pp.251-265

https://doi.org/10.1007/s13347-013-0102-2
Publisher's note

pp.285-285

Erratum to

book symposium on peter paul Verbeek's moralizing technology

pp.315-315

Détails de la publication

Revue: Philosophy & Technology

Volume: 27

Numéro: 2

Année: 2014

Citation complète:

Coppock Patrick John, Kirkpatrick Graeme, Leino Olli Tapio, Leirfall Anita (dir.), 2014, The philosophy of computer games, Philosophy & Technology 27 (2).