Virtual, augmented and mixed reality. designing and developing virtual and augmented environments
Designing and developing virtual and augmented environments
Détails | Table des matières
pp.3-13
https://doi.org/10.1007/978-3-319-07458-0_1pp.14-24
https://doi.org/10.1007/978-3-319-07458-0_2pp.25-34
https://doi.org/10.1007/978-3-319-07458-0_3pp.35-43
https://doi.org/10.1007/978-3-319-07458-0_4a progress report
pp.44-54
https://doi.org/10.1007/978-3-319-07458-0_5psychophysical influence on sense of weight by mixed-reality visual stimulation of moving objects
pp.55-64
https://doi.org/10.1007/978-3-319-07458-0_6pp.65-74
https://doi.org/10.1007/978-3-319-07458-0_7pp.75-84
https://doi.org/10.1007/978-3-319-07458-0_8pp.85-92
https://doi.org/10.1007/978-3-319-07458-0_9pp.93-104
https://doi.org/10.1007/978-3-319-07458-0_10pp.105-116
https://doi.org/10.1007/978-3-319-07458-0_11pp.117-128
https://doi.org/10.1007/978-3-319-07458-0_12pp.139-148
https://doi.org/10.1007/978-3-319-07458-0_14pp.149-158
https://doi.org/10.1007/978-3-319-07458-0_15creating and visualizing consensus realities for next generation videoconferencing
pp.170-180
https://doi.org/10.1007/978-3-319-07458-0_17approaches for fostering shared awareness/intent
pp.181-190
https://doi.org/10.1007/978-3-319-07458-0_18coordinating interactions so information exchange is no surprise
pp.191-202
https://doi.org/10.1007/978-3-319-07458-0_19a visual perspective
pp.203-214
https://doi.org/10.1007/978-3-319-07458-0_20pp.215-225
https://doi.org/10.1007/978-3-319-07458-0_21a concept utilizing virtual reality
pp.226-236
https://doi.org/10.1007/978-3-319-07458-0_22a preliminary evaluation of human-surrogate interaction
pp.239-250
https://doi.org/10.1007/978-3-319-07458-0_23pp.251-262
https://doi.org/10.1007/978-3-319-07458-0_24pp.263-273
https://doi.org/10.1007/978-3-319-07458-0_25pp.274-281
https://doi.org/10.1007/978-3-319-07458-0_26pp.282-292
https://doi.org/10.1007/978-3-319-07458-0_27embodied interfaces and user experience
pp.293-304
https://doi.org/10.1007/978-3-319-07458-0_28pp.305-316
https://doi.org/10.1007/978-3-319-07458-0_29pp.319-328
https://doi.org/10.1007/978-3-319-07458-0_30pp.329-338
https://doi.org/10.1007/978-3-319-07458-0_31pp.339-350
https://doi.org/10.1007/978-3-319-07458-0_32pp.351-362
https://doi.org/10.1007/978-3-319-07458-0_33pp.375-384
https://doi.org/10.1007/978-3-319-07458-0_35pp.385-395
https://doi.org/10.1007/978-3-319-07458-0_36pp.396-405
https://doi.org/10.1007/978-3-319-07458-0_37Détails de la publication
Maison d'édition: Springer
Lieu de publication: Dordrecht
Année: 2014
Pages: 427
ISBN (hardback): 978-3-319-07457-3
ISBN (digital): 978-3-319-07458-0
Citation complète:
Shumaker Randall, Lackey Stephanie (éd.), 2014, Virtual, augmented and mixed reality. designing and developing virtual and augmented environments: Designing and developing virtual and augmented environments. Dordrecht, Springer.